Tag: Scaling Transformation in Computer Graphics

3D Scaling in Computer Graphics | Definition | Examples

3D Transformations in Computer Graphics-

 

We have discussed-

  • Transformation is a process of modifying and re-positioning the existing graphics.
  • 3D Transformations take place in a three dimensional plane.

 

In computer graphics, various transformation techniques are-

 

 

  1. Translation
  2. Rotation
  3. Scaling
  4. Reflection
  5. Shear

 

In this article, we will discuss about 3D Scaling in Computer Graphics.

 

3D Scaling in Computer Graphics-

 

In computer graphics, scaling is a process of modifying or altering the size of objects.

 

  • Scaling may be used to increase or reduce the size of object.
  • Scaling subjects the coordinate points of the original object to change.
  • Scaling factor determines whether the object size is to be increased or reduced.
  • If scaling factor > 1, then the object size is increased.
  • If scaling factor < 1, then the object size is reduced.

 

Consider a point object O has to be scaled in a 3D plane.

 

Let-

  • Initial coordinates of the object O = (Xold, Yold,Zold)
  • Scaling factor for X-axis = Sx
  • Scaling factor for Y-axis = Sy
  • Scaling factor for Z-axis = Sz
  • New coordinates of the object O after scaling = (Xnew, Ynew, Znew)

 

This scaling is achieved by using the following scaling equations-

  • Xnew = Xold x Sx
  • Ynew = Yold x Sy
  • Znew = Zold x Sz

 

In Matrix form, the above scaling equations may be represented as-

 

 

PRACTICE PROBLEMS BASED ON 3D SCALING IN COMPUTER GRAPHICS-

 

Problem-01:

 

Given a 3D object with coordinate points A(0, 3, 3), B(3, 3, 6), C(3, 0, 1), D(0, 0, 0). Apply the scaling parameter 2 towards X axis, 3 towards Y axis and 3 towards Z axis and obtain the new coordinates of the object.

 

Solution-

 

Given-

  • Old coordinates of the object  = A (0, 3, 3), B(3, 3, 6), C(3, 0, 1), D(0, 0, 0)
  • Scaling factor along X axis = 2
  • Scaling factor along Y axis = 3
  • Scaling factor along Z axis = 3

 

For Coordinates A(0, 3, 3)

 

Let the new coordinates of A after scaling = (Xnew, Ynew, Znew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 0  x 2 = 0
  • Ynew = Yold x Sy = 3 x 3 = 9
  • Znew = Zold x Sz = 3 x 3 = 9

 

Thus, New coordinates of corner A after scaling = (0, 9, 9).

 

For Coordinates B(3, 3, 6)

 

Let the new coordinates of B after scaling = (Xnew, Ynew, Znew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 3  x 2 = 6
  • Ynew = Yold x Sy = 3 x 3 = 9
  • Znew = Zold x Sz = 6 x 3 = 18

 

Thus, New coordinates of corner B after scaling = (6, 9, 18).

 

For Coordinates C(3, 0, 1)

 

Let the new coordinates of C after scaling = (Xnew, Ynew, Znew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 3  x 2 = 6
  • Ynew = Yold x Sy = 0 x 3 = 0
  • Znew = Zold x Sz = 1 x 3 = 3

 

Thus, New coordinates of corner C after scaling = (6, 0, 3).

 

For Coordinates D(0, 0, 0)

 

Let the new coordinates of D after scaling = (Xnew, Ynew, Znew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 0  x 2 = 0
  • Ynew = Yold x Sy = 0 x 3 = 0
  • Znew = Zold x Sz = 0 x 3 = 0

 

Thus, New coordinates of corner D after scaling = (0, 0, 0).

 

To gain better understanding about 3D Scaling in Computer Graphics,

Watch this Video Lecture

 

Next Article- 3D Reflection in Computer Graphics

 

Get more notes and other study material of Computer Graphics.

Watch video lectures by visiting our YouTube channel LearnVidFun.

2D Scaling in Computer Graphics | Definition | Examples

2D Transformations in Computer Graphics-

 

We have discussed-

  • Transformation is a process of modifying and re-positioning the existing graphics.
  • 2D Transformations take place in a two dimensional plane.

 

In computer graphics, various transformation techniques are-

 

 

  1. Translation
  2. Rotation
  3. Scaling
  4. Reflection
  5. Shear

 

In this article, we will discuss about 2D Scaling in Computer Graphics.

 

2D Scaling in Computer Graphics-

 

In computer graphics, scaling is a process of modifying or altering the size of objects.

 

  • Scaling may be used to increase or reduce the size of object.
  • Scaling subjects the coordinate points of the original object to change.
  • Scaling factor determines whether the object size is to be increased or reduced.
  • If scaling factor > 1, then the object size is increased.
  • If scaling factor < 1, then the object size is reduced.

 

Consider a point object O has to be scaled in a 2D plane.

 

Let-

  • Initial coordinates of the object O = (Xold, Yold)
  • Scaling factor for X-axis = Sx
  • Scaling factor for Y-axis = Sy
  • New coordinates of the object O after scaling = (Xnew, Ynew)

 

This scaling is achieved by using the following scaling equations-

  • Xnew = Xold x Sx
  • Ynew = Yold x Sy

 

In Matrix form, the above scaling equations may be represented as-

 

 

For homogeneous coordinates, the above scaling matrix may be represented as a 3 x 3 matrix as-

 

 

PRACTICE PROBLEMS BASED ON 2D SCALING IN COMPUTER GRAPHICS-

 

Problem-01:

 

Given a square object with coordinate points A(0, 3), B(3, 3), C(3, 0), D(0, 0). Apply the scaling parameter 2 towards X axis and 3 towards Y axis and obtain the new coordinates of the object.

 

Solution-

 

Given-

  • Old corner coordinates of the square = A (0, 3), B(3, 3), C(3, 0), D(0, 0)
  • Scaling factor along X axis = 2
  • Scaling factor along Y axis = 3

 

For Coordinates A(0, 3)

 

Let the new coordinates of corner A after scaling = (Xnew, Ynew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 0  x 2 = 0
  • Ynew = Yold x Sy = 3 x 3 = 9

 

Thus, New coordinates of corner A after scaling = (0, 9).

 

For Coordinates B(3, 3)

 

Let the new coordinates of corner B after scaling = (Xnew, Ynew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 3  x 2 = 6
  • Ynew = Yold x Sy = 3 x 3 = 9

 

Thus, New coordinates of corner B after scaling = (6, 9).

 

For Coordinates C(3, 0)

 

Let the new coordinates of corner C after scaling = (Xnew, Ynew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 3  x 2 = 6
  • Ynew = Yold x Sy = 0 x 3 = 0

 

Thus, New coordinates of corner C after scaling = (6, 0).

 

For Coordinates D(0, 0)

 

Let the new coordinates of corner D after scaling = (Xnew, Ynew).

 

Applying the scaling equations, we have-

  • Xnew = Xold x Sx = 0  x 2 = 0
  • Ynew = Yold x Sy = 0 x 3 = 0

 

Thus, New coordinates of corner D after scaling = (0, 0).

 

Thus, New coordinates of the square after scaling = A (0, 9), B(6, 9), C(6, 0), D(0, 0).

 

 

To gain better understanding about 2D Scaling in Computer Graphics,

Watch this Video Lecture

 

Next Article- 2D Reflection in Computer Graphics

 

Get more notes and other study material of Computer Graphics.

Watch video lectures by visiting our YouTube channel LearnVidFun.